Liquid DevelopmentHiring

3D Animator

  • Remote, United States
  • Contract
  • Senior
  • Posted 4 weeks ago
In one line

Mid to senior 3D animator for a talent pool tied to future AAA projects; fully remote contract work with Maya, MotionBuilder and Unreal Engine 5.

About the role

Animation work covers mocap cleanup and facial animation or cinematics on realistic bipedal characters for game titles. The studio keeps a curated pool of artists and contacts people when projects open up.

At a glance

Pay
Not stated in the posting
Remote scope
Remote, United States
Seniority
Senior
Employment
Contract
Skills
Maya, MotionBuilder, Unreal Engine 5, 3ds Max, Motion capture cleanup
Posted
7 Oct 2026
Last checked
3 Nov 2026

What you will do

  • Animate characters, creatures, props and vehicles for game projects
  • Clean up motion capture data and build facial animation or cinematics
  • Help set up and improve the structure of a high-end animation team

What they look for

  • A demo reel of recent game animation work, required to be considered
  • At least 5 years of professional 3D animation experience in the games industry
  • Skill with Maya and Unreal Engine 5 Sequencer for cinematics
  • Hands-on experience with motion capture cleanup
  • Realistic art style experience, focused on bipedal human animation

Benefits

  • Remote contract role on major game titles
  • Work with an experienced creative team

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Questions about this job

Is this job fully remote, and from where?

The posting lists it as remote for people in the United States.

What does this job pay?

The posting does not state a salary, so there is no figure to quote.

What experience is needed?

It is a senior role. The posting asks for: a demo reel of recent game animation work, required to be considered; at least 5 years of professional 3D animation experience in the games industry; skill with Maya and Unreal Engine 5 Sequencer for cinematics. Skills it names include Maya, MotionBuilder, Unreal Engine 5, 3ds Max.

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