A family motion-gaming companyHiring

Associate Producer, Motion-Based Games

  • Remote, United States
  • Full-time
  • Mid-level
  • Posted 3 days ago
In one line

Associate Producer, Motion-Based Games is a mid-level full-time remote role in the United States at a family motion-gaming company.

About the role

Suits someone who enjoys games and cares about making playful experiences that work for kids and adults alike. You keep schedules, dependencies and feedback moving across design, engineering, art, QA and outside partners.

At a glance

Pay
Not stated in the posting
Remote scope
Remote, United States
Seniority
Mid-level
Employment
Full-time
Skills
Motion gaming, Playtesting, Accessibility, Milestone tracking, Stand-ups
Posted
26 Oct 2026
Last checked
29 Oct 2026

What you will do

  • Keep production schedules and track milestones across the project
  • Run stand-ups and cross-team sync meetings, and watch for blockers and risks
  • Coordinate camera-based motion gameplay work and accessibility and calibration fixes
  • Run playtests with kids and families and turn feedback into clear notes

What they look for

  • Experience coordinating game production from concept through launch
  • Comfort working with design, engineering, art, QA and external partners
  • Care for age-appropriate design and safety for children
  • Strong organisation and clear communication across stakeholders

A typical week

  • Stand-ups and cross-functional syncs with the game teams
  • Tracking dependencies, risks and blockers, and updating milestone reports
  • Reviewing builds, writing build notes and compiling stakeholder feedback
  • Watching playtests and turning what families do into action items

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Questions about this job

Is this job fully remote, and from where?

The posting lists it as remote for people in the United States.

What does this job pay?

No pay range is stated in the posting.

What experience is needed?

It is a mid-level role. The posting asks for: experience coordinating game production from concept through launch; comfort working with design, engineering, art, QA and external partners; care for age-appropriate design and safety for children. Skills it names include Motion gaming, Playtesting, Accessibility, Milestone tracking.

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