Crystal DynamicsHiring

Gameplay Engineer Intern

  • Remote, United States
  • Internship
  • Entry-level
  • Posted 7 days ago
In one line

A 12-week spring internship for 2026 graduates, working on gameplay features in Unreal Engine on active AAA projects; mostly remote with an onsite first week.

About the role

Interns join production teams with mentors and contribute to live game work rather than side projects. The program runs February 1 to April 23, 2027, at 40 hours a week during core business hours.

At a glance

Pay
Not stated in the posting
Remote scope
Remote, United States
Seniority
Entry-level
Employment
Internship
Skills
Unreal Engine, Visual scripting, Source control, Code review
Posted
22 Oct 2026
Last checked
28 Oct 2026

What you will do

  • Implement gameplay features with engineers and designers in Unreal Engine, using C++ and visual scripting
  • Handle debugging, testing, implementation support and code integration inside Unreal Engine
  • Learn the studio toolchain: Unreal Engine, development environments, source control and code review
  • Assist engineers with coding, debugging and optimizing gameplay systems, tools and related code
  • Get familiar with Unreal Engine workflows and how engineering teams work together in production

What they look for

  • Full-time availability for the whole program, including the first week onsite for onboarding
  • Legal right to work in the United States
  • A complete application with resume, cover letter and a GitHub or portfolio link

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Questions about this job

Can I do this job remotely, and from which countries?

The posting lists it as remote for people in the United States.

What does this job pay?

No pay range is stated in the posting.

What experience is needed?

It is an entry-level role. The posting asks for: full-time availability for the whole program, including the first week onsite for onboarding; legal right to work in the United States; a complete application with resume, cover letter and a GitHub or portfolio link. Skills it names include Unreal Engine, Visual scripting, Source control, Code review.

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Crystal DynamicsRemote, United States
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